Rebalanced the coin economy after week 2 inflation.

mechanicslessons

Week one we were generous: coins for everything, trying to build momentum. It worked, but by day eight the kids had more coins than anything in the store was worth. Eli was buying snacks he didn't even want just to spend them.

The fix: we cut base quest rewards by 40% and introduced a weekly expedition fund, a fixed pool of coins available for that week's big quest. You can still earn bonuses, but the baseline reward scales with difficulty now.

It felt more real after that. Coins became precious again.