The Barn Quest actually worked.
We didn't expect the kids to care about the animals. They care about the animals.
Read field note →House of Heroes is a tactile household game — a persistent campaign your family lives inside. Make the bed, feed the cat, read a chapter. Roll the dice. Move along the map. Grow together.
the whole map — laid out
today's quests
the tracker — 6 dials, 1 note
Not a chore chart. Not an app. A real, physical game system that turns the ordinary rhythms of a household into a cooperative adventure with shared progress, shared rewards, and a story you build together.
autumn forest — campaign 03
the whole map — laid out
cutting tiles · cat morning
The list on the wall is your quest list: read a book, put away clean clothes, treat people well. Complete them, earn the right to roll.
A modular world unfolds across forest, river, and dungeon tiles. Each roll moves your hero a little further along a shared path.
Adventure Coins, hero levels, and rescued monsters all belong to the household. Wins are shared. Hard days are shared too.
Rotating dials, magnetic tokens, printed quest sheets, hand-cut tiles. Everything you touch is real. Nothing pings you.
SPACE 14 · BARN → WORKSHOP · LAST UPDATE 2025-05-12
The V3 route has 26 spaces across six landmark zones. The important part is not the illustration; it is the physical act of moving the marker after a real quest is finished.
We didn't expect the kids to care about the animals. They care about the animals.
Read field note →We hit 3,000 coins in eleven days. That was a mistake. Here's what we changed.
Read field note →The old route was a straight line. Straight lines don't feel like journeys.
Read field note →The campaign platform — digital tracking, account infrastructure, HealthTrack — lives at app.hoh.quest. The physical game stays the center of the experience.