A cooperative family adventure system · In development

Real life, turned into a shared adventure.

House of Heroes is a tactile household game — a persistent campaign your family lives inside. Make the bed, feed the cat, read a chapter. Roll the dice. Move along the map. Grow together.

  • Built by a real family
  • 3D-printed, hand-assembled
  • No app required
campaign map

the whole map — laid out

quest sheet

today's quests

tracker

the tracker — 6 dials, 1 note


A campaign your whole family is playing — in the kitchen, the hallway, all month long.

Not a chore chart. Not an app. A real, physical game system that turns the ordinary rhythms of a household into a cooperative adventure with shared progress, shared rewards, and a story you build together.

tile photography

autumn forest — campaign 03

map overview

the whole map — laid out

making the kit

cutting tiles · cat morning

Quests come from real life.

The list on the wall is your quest list: read a book, put away clean clothes, treat people well. Complete them, earn the right to roll.

The map moves with you.

A modular world unfolds across forest, river, and dungeon tiles. Each roll moves your hero a little further along a shared path.

You progress as a family.

Adventure Coins, hero levels, and rescued monsters all belong to the household. Wins are shared. Hard days are shared too.

Tactile, by design.

Rotating dials, magnetic tokens, printed quest sheets, hand-cut tiles. Everything you touch is real. Nothing pings you.

Status Board · This week
Barn Cleanup — Phase IIDay 24 of 34
Adventure Coins
847
Experience
68
Hero Level
4
Active Monsters
2
1
quest rewritten
monster still active
26

SPACE 14 · BARNWORKSHOP · LAST UPDATE 2025-05-12

Map progression

Movement the whole household can see.

The V3 route has 26 spaces across six landmark zones. The important part is not the illustration; it is the physical act of moving the marker after a real quest is finished.

1Home Base
7Garden
13Barn
14BranchHERE
19Workshop
25Road Exit
26Beyond
1HOME234567GARDEN8910111213BARN141516171819WRKSHP202122232425ROAD26
Active route statetoken at space 14
Campaign journal

Notes from a system still being lived with.

All entries →
campaignkidsmechanics

The Barn Quest actually worked.

We didn't expect the kids to care about the animals. They care about the animals.

Read field note →
mechanicslessons

Rebalanced the coin economy after week 2 inflation.

We hit 3,000 coins in eleven days. That was a mistake. Here's what we changed.

Read field note →
mapdesign

V3 map: we changed the route.

The old route was a straight line. Straight lines don't feel like journeys.

Read field note →
Field Notes

Follow the campaign as it changes.

Low-volume build notes. No account required.

Also

The campaign platform — digital tracking, account infrastructure, HealthTrack — lives at app.hoh.quest. The physical game stays the center of the experience.