V3 map: we changed the route.
mapdesign
The V2 board had a mostly linear path from Home Base to the Road Exit. It worked, but it felt like a chore chart with a theme, not a campaign.
V3 introduced the S-curve: 26 spaces winding through six landmark zones. The curve changes what it feels like to be mid-campaign. You can see where you've been. You can see where you're going. You can see the branch off toward the Barn that took three days to resolve.
We cut the route out of craft paper first, laid it on the floor, and had the kids walk it. That was when we knew it was right.